Kill Big……or Go home!!! Returning to that Lost Planet

LOST PLANET 2 (XBox 360, Playstation 3)

Developer: CAPCOM

Publisher: CAPCOM

Genre: Action

Rating: T for Teen

The ice may have melted away, but we still can’t shake this cold feeling that’s come over us with Lost Planet 2.  The long-in-the-works sequel has finally arrived after many months in the cooler (no pun intended), but now that it’s here, we can’t help but feel a little lukewarm over it.  It’s still a functional action game with plenty of big, bad Akrid to bring down to size, but its structuring and limitations may be too much for some players to bear.

Once again, you’re on the planet surface of EDN III, but the surface has melted away, revealing a tropic-like setting that’s anything but paradise.  Mercenaries are scattered about, driving around in giant mechanized suits and on foot.  If that isn’t enough, those pesky aliens, the Akrid, are back for more, hatching from the ground and inhuman generators.  Those are the least of your worries though, as you’ll soon run into bigger iterations.  We’re talking about a big six-legged beast and a grasshopper-like monster that won’t hesitate to smash you with its arms.

It sounds promising, but Lost Planet 2 comes up short in too many areas.  Part of the problem is the way the game is set up.  Instead of going through continuously long missions, they’re broken up into smaller sections.  So you complete a stage, wait a bit for the result, and then move onto the next one.  They’re varied, with lots to shoot at alongside your friends, but it’s annoying having to stop and go so much.  Furthermore, the lack of checkpoints is a real pain.  You’ll die and start all the way back at the start of a stage, rushing to get back into the firefight on the other side of it.

Another problem is starting up a game, whether it’s single-player or co-op.  If you’re by your lonesome, you’ll still need to set up a multiplayer match with three AI teammates, all of which are about as smart as a car bumper.  (That’s okay, the enemy AI matches their intelligence.)  This takes longer than expected.  It would’ve been nice for Capcom to just give us a “quick start” into Campaign.  The online co-op is solid, but it’s limited too often.  You can’t pause a live co-op sessions, and others can’t join you until your current mission is complete…however long that may take.

One thing the game does right is competitive multiplayer.  Going up against others in battle is a lot of fun, and there are several variations to choose from, including an addictive Akrid Egg hunt.  That said, it still won’t replace Call of Duty or Halo anytime soon.  It’s good, but hardly anywhere near where Capcom expects it to be.

As for the gameplay itself, it holds together, although too many functions are assigned to the B button.  Activating switches, melee attacks and running are all put to use on this one button, while the others serve separate functions.  You’ll still run and gun, hop into mech suits (good times) and use a rappelling cord to reach new heights, just like in the original.  Still, the option to change to a more convenient control method would’ve been nice.

Lost Planet 2 sounds outstanding.  A whopper of a music score plays in the background (although intermittently), and there are plenty of big bangs coming from your guns and grenades.  The soldier chatter gets a little tiring over time, but it’s never to the point that you’re groaning like you did listening to Resident Evil’s dialogue.  It could be better, but it could also be worse.

Then there are the visuals.  Graphically, Lost Planet 2 looks fine for a sequel.  It’s great to see the actual lay of the land for a change, rather than walking around in a winter wonderland and underground caves.  The tropical foliage definitely has some life to it, and the animation on the characters – particularly the massive Akrid bosses – impresses.  However, we did a comparison between the Xbox 360 and PS3 versions to see what holds up better.  Surprisingly, despite the reported size limitations on the regular disc format, the Xbox 360 wins out.  It has a much smoother frame rate and far less bugs than the PS3 version.  And this after Sony’s edition requires a limiting 4.6 GB hard drive install.  That simply doesn’t make any sense.

In the end, Lost Planet 2 simply can’t overcome its problems.  Capcom did put some initiative into making the game different than the first, but its silly co-op rules, straining game set-up and questionable AI make it feel defrosted.  Let’s hope Dead Rising 2 doesn’t suffer the same fate.

Check out the screens:

One response to “Kill Big……or Go home!!! Returning to that Lost Planet”

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